Arreglos varios al codi
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@@ -1,16 +1,15 @@
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#include "item.h"
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#include <stdlib.h> // for rand
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#include "animated_sprite.h" // for AnimatedSprite
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#include "param.h" // for param
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#include <stdlib.h> // for rand
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#include "animated_sprite.h" // for AnimatedSprite
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#include "param.h" // for param
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class Texture;
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// Constructor
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Item::Item(int kind, float x, float y, SDL_Rect *playArea, Texture *texture, std::vector<std::string> *animation)
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: kind(kind), playArea(playArea)
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{
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sprite = new AnimatedSprite(texture, "", animation);
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this->kind = kind;
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this->playArea = playArea;
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enabled = true;
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timeToLive = 600;
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accelX = 0.0f;
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