Añadida la clase scoreboard
This commit is contained in:
131
source/scoreboard.cpp
Normal file
131
source/scoreboard.cpp
Normal file
@@ -0,0 +1,131 @@
|
||||
#include "scoreboard.h"
|
||||
|
||||
// Constructor
|
||||
Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, options_t *options)
|
||||
{
|
||||
// Copia los punteros
|
||||
this->renderer = renderer;
|
||||
this->screen = screen;
|
||||
this->asset = asset;
|
||||
this->lang = lang;
|
||||
this->options = options;
|
||||
|
||||
// Crea objetos
|
||||
gamePowerMeterTexture = new Texture(renderer, asset->get("game_power_meter.png"));
|
||||
powerMeterSprite = new Sprite(PLAY_AREA_CENTER_X - 20, 170, 40, 7, gamePowerMeterTexture, renderer);
|
||||
textScoreBoard = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
|
||||
|
||||
// Inicializa variables
|
||||
stage = 0;
|
||||
score1 = 0;
|
||||
score2 = 0;
|
||||
mult1 = 0;
|
||||
mult2 = 0;
|
||||
hiScore = 0;
|
||||
power = 0;
|
||||
hiScoreName = "";
|
||||
color = {255, 0, 0};
|
||||
}
|
||||
|
||||
Scoreboard::~Scoreboard()
|
||||
{
|
||||
gamePowerMeterTexture->unload();
|
||||
delete gamePowerMeterTexture;
|
||||
delete powerMeterSprite;
|
||||
delete textScoreBoard;
|
||||
}
|
||||
|
||||
// Transforma un valor numérico en una cadena de 6 cifras
|
||||
std::string Scoreboard::updateScoreText(Uint32 num)
|
||||
{
|
||||
if ((num >= 0) && (num <= 9))
|
||||
{
|
||||
return ("000000" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 10) && (num <= 99))
|
||||
{
|
||||
return ("00000" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 100) && (num <= 999))
|
||||
{
|
||||
return ("0000" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 1000) && (num <= 9999))
|
||||
{
|
||||
return ("000" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 010000) && (num <= 99999))
|
||||
{
|
||||
return ("00" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 100000) && (num <= 999999))
|
||||
{
|
||||
return ("0" + std::to_string(num));
|
||||
}
|
||||
|
||||
if ((num >= 1000000) && (num <= 9999999))
|
||||
{
|
||||
return (std::to_string(num));
|
||||
}
|
||||
|
||||
return (std::to_string(num));
|
||||
}
|
||||
|
||||
// Pinta el marcador
|
||||
void Scoreboard::render()
|
||||
{
|
||||
// Dibuja el fondo del marcador
|
||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 255);
|
||||
SDL_Rect rect = {0, 160, 256, 32};
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
|
||||
// Dibuja la linea que separa el marcador de la zona de juego
|
||||
SDL_SetRenderDrawColor(renderer, 13, 26, 43, 255);
|
||||
SDL_RenderDrawLine(renderer, 0, 160, 255, 160);
|
||||
|
||||
// Anclas para los elementos
|
||||
const int offset1 = 162;
|
||||
const int offset2 = offset1 + 7;
|
||||
const int offset3 = offset2 + 7;
|
||||
const int offset4 = offset3 + 7;
|
||||
|
||||
const int offsetLeft = PLAY_AREA_LEFT + 45;
|
||||
const int offsetRight = PLAY_AREA_RIGHT - 45;
|
||||
|
||||
// PLAYER1 - SCORE
|
||||
textScoreBoard->writeCentered(offsetLeft, offset1, lang->getText(53));
|
||||
textScoreBoard->writeCentered(offsetLeft, offset2, updateScoreText(score1));
|
||||
|
||||
// PLAYER1 - MULT
|
||||
textScoreBoard->writeCentered(offsetLeft, offset3, lang->getText(55));
|
||||
textScoreBoard->writeCentered(offsetLeft, offset4, std::to_string(mult1).substr(0, 3));
|
||||
|
||||
// PLAYER2 - SCORE
|
||||
textScoreBoard->writeCentered(offsetRight, offset1, lang->getText(54));
|
||||
textScoreBoard->writeCentered(offsetRight, offset2, updateScoreText(score2));
|
||||
|
||||
// PLAYER2 - MULT
|
||||
textScoreBoard->writeCentered(offsetRight, offset3, lang->getText(55));
|
||||
textScoreBoard->writeCentered(offsetRight, offset4, std::to_string(mult2).substr(0, 3));
|
||||
|
||||
// STAGE
|
||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset1, lang->getText(57) + std::to_string(stage));
|
||||
|
||||
// POWERMETER
|
||||
powerMeterSprite->setPosY(offset2);
|
||||
powerMeterSprite->setSpriteClip(0, 0, 40, 7);
|
||||
powerMeterSprite->render();
|
||||
//const float percent = (stage[currentStage].currentPower * 40.0f) / stage[currentStage].powerToComplete;
|
||||
const float percent = 0.5;
|
||||
powerMeterSprite->setSpriteClip(40, 0, (int)percent, 7);
|
||||
powerMeterSprite->render();
|
||||
|
||||
// HI-SCORE
|
||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset3, lang->getText(56));
|
||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, hiScoreName + updateScoreText(hiScore));
|
||||
}
|
||||
Reference in New Issue
Block a user