clang-tidy
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@@ -9,16 +9,16 @@
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#include <utility> // Para pair
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// Singleton
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Input *Input::instance_ = nullptr;
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Input *Input::instance = nullptr;
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// Inicializa la instancia única del singleton
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void Input::init(const std::string &game_controller_db_path) { Input::instance_ = new Input(game_controller_db_path); }
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void Input::init(const std::string &game_controller_db_path) { Input::instance = new Input(game_controller_db_path); }
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// Libera la instancia
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void Input::destroy() { delete Input::instance_; }
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void Input::destroy() { delete Input::instance; }
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// Obtiene la instancia
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Input *Input::get() { return Input::instance_; }
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Input *Input::get() { return Input::instance; }
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// Constructor
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Input::Input(const std::string &game_controller_db_path)
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