clang-tidy

This commit is contained in:
2025-07-20 12:16:25 +02:00
parent a7ef29b750
commit bfda842d3c
43 changed files with 512 additions and 504 deletions

View File

@@ -37,7 +37,7 @@ struct Path {
};
// Devuelve un vector con los puntos que conforman la ruta
std::vector<SDL_FPoint> createPath(float start, float end, PathType type, float fixed_pos, int steps, const std::function<double(double)> &easingFunction);
std::vector<SDL_FPoint> createPath(float start, float end, PathType type, float fixed_pos, int steps, const std::function<double(double)> &easing_function);
// --- Clase PathSprite: Sprite que sigue uno o varios recorridos ---
class PathSprite : public Sprite {
@@ -54,7 +54,7 @@ class PathSprite : public Sprite {
// --- Gestión de recorridos ---
void addPath(Path path, bool centered = false); // Añade un recorrido (Path)
void addPath(std::vector<SDL_FPoint> spots, int waiting_counter = 0); // Añade un recorrido a partir de puntos
void addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easingFunction, int waiting_counter = 0); // Añade un recorrido generado
void addPath(int start, int end, PathType type, int fixed_pos, int steps, const std::function<double(double)> &easing_function, int waiting_counter = 0); // Añade un recorrido generado
// --- Estado y control ---
void enable(); // Habilita el objeto