clang-tidy
This commit is contained in:
@@ -19,16 +19,16 @@
|
||||
#include "ui/service_menu.h" // Para ServiceMenu
|
||||
|
||||
// Singleton
|
||||
Screen *Screen::instance_ = nullptr;
|
||||
Screen *Screen::instance = nullptr;
|
||||
|
||||
// Inicializa la instancia única del singleton
|
||||
void Screen::init() { Screen::instance_ = new Screen(); }
|
||||
void Screen::init() { Screen::instance = new Screen(); }
|
||||
|
||||
// Libera la instancia
|
||||
void Screen::destroy() { delete Screen::instance_; }
|
||||
void Screen::destroy() { delete Screen::instance; }
|
||||
|
||||
// Obtiene la instancia
|
||||
auto Screen::get() -> Screen * { return Screen::instance_; }
|
||||
auto Screen::get() -> Screen * { return Screen::instance; }
|
||||
|
||||
// Constructor
|
||||
Screen::Screen()
|
||||
@@ -214,7 +214,7 @@ void Screen::renderInfo() {
|
||||
debug_info_.text->writeDX(TEXT_COLOR | TEXT_STROKE, param.game.width - debug_info_.text->lenght(Options::video.info) - 2, 1, Options::video.info, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
||||
|
||||
// FPS
|
||||
const std::string FPS_TEXT = std::to_string(fps_.lastValue) + " FPS";
|
||||
const std::string FPS_TEXT = std::to_string(fps_.last_value) + " FPS";
|
||||
debug_info_.text->writeDX(TEXT_COLOR | TEXT_STROKE, param.game.width - debug_info_.text->lenght(FPS_TEXT) - 2, 1 + debug_info_.text->getCharacterSize(), FPS_TEXT, 1, param.debug.color, 1, param.debug.color.DARKEN(150));
|
||||
}
|
||||
}
|
||||
@@ -254,7 +254,7 @@ void Screen::adjustWindowSize() {
|
||||
const int NEW_POS_X = old_pos_x + ((old_width - WIDTH) / 2);
|
||||
const int NEW_POS_Y = old_pos_y + ((old_height - HEIGHT) / 2);
|
||||
|
||||
SDL_SetWindowPosition(window_, std::max(NEW_POS_X, WINDOWS_DECORATIONS_), std::max(NEW_POS_Y, 0));
|
||||
SDL_SetWindowPosition(window_, std::max(NEW_POS_X, WINDOWS_DECORATIONS), std::max(NEW_POS_Y, 0));
|
||||
SDL_SetWindowSize(window_, WIDTH, HEIGHT);
|
||||
}
|
||||
}
|
||||
@@ -370,7 +370,7 @@ void Screen::getDisplayInfo() {
|
||||
std::to_string(static_cast<int>(dm->refresh_rate)) + " Hz";
|
||||
|
||||
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
|
||||
const int MAX_ZOOM = std::min(dm->w / param.game.width, (dm->h - WINDOWS_DECORATIONS_) / param.game.height);
|
||||
const int MAX_ZOOM = std::min(dm->w / param.game.width, (dm->h - WINDOWS_DECORATIONS) / param.game.height);
|
||||
|
||||
// Normaliza los valores de zoom
|
||||
Options::window.size = std::min(Options::window.size, MAX_ZOOM);
|
||||
|
||||
Reference in New Issue
Block a user