clang-tidy

This commit is contained in:
2025-07-20 12:16:25 +02:00
parent a7ef29b750
commit bfda842d3c
43 changed files with 512 additions and 504 deletions

View File

@@ -170,9 +170,8 @@ void Credits::fillTextTexture() {
const int TEXTS_HEIGHT = 1 * text->getCharacterSize() + 8 * SPACE_POST_TITLE + 3 * SPACE_PRE_TITLE;
credits_rect_dst_.h = credits_rect_src_.h = TEXTS_HEIGHT;
int y = (param.game.height - TEXTS_HEIGHT) / 2;
// PROGRAMMED_AND_DESIGNED_BY
y = 0;
int y = 0;
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
@@ -259,7 +258,7 @@ void Credits::fillCanvas() {
// SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0xFF, 0, 0, 0xFF);
const Color COLOR = color_.LIGHTEN();
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), COLOR.r, COLOR.g, COLOR.b, 0xFF);
SDL_RenderRect(Screen::get()->getRenderer(), &red_rect);
SDL_RenderRect(Screen::get()->getRenderer(), &border_rect_);
// Si el mini_logo está en su destino, lo dibuja encima de lo anterior
if (mini_logo_on_position_) {
@@ -408,10 +407,10 @@ void Credits::updateBlackRects() {
// Actualiza el rectangulo rojo
void Credits::updateRedRect() {
red_rect.x = left_black_rect_.x + left_black_rect_.w;
red_rect.y = top_black_rect_.y + top_black_rect_.h - 1;
red_rect.w = right_black_rect_.x - red_rect.x;
red_rect.h = bottom_black_rect_.y - red_rect.y + 1;
border_rect_.x = left_black_rect_.x + left_black_rect_.w;
border_rect_.y = top_black_rect_.y + top_black_rect_.h - 1;
border_rect_.w = right_black_rect_.x - border_rect_.x;
border_rect_.h = bottom_black_rect_.y - border_rect_.y + 1;
}
// Actualiza el estado de fade