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@@ -57,7 +57,7 @@ private:
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Color color; // Color del efecto
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// Constructor
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FlashEffect(bool en = false, int cnt = 0, int len = 0, Color col = Color(0xFF, 0xFF, 0xFF))
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explicit FlashEffect(bool en = false, int cnt = 0, int len = 0, Color col = Color(0xFF, 0xFF, 0xFF))
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: enabled(en), counter(cnt), lenght(len), color(col) {}
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};
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@@ -73,7 +73,7 @@ private:
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bool enabled; // Indica si el efecto está activo
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// Constructor
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ShakeEffect(bool en = false, int dp = 2, int dl = 3, int cnt = 0, int len = 8, int rem = 0, int origPos = 0, int origWidth = param.game.width)
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explicit ShakeEffect(bool en = false, int dp = 2, int dl = 3, int cnt = 0, int len = 8, int rem = 0, int origPos = 0, int origWidth = param.game.width)
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: desp(dp), delay(dl), counter(cnt), lenght(len), remaining(rem), originalPos(origPos), originalWidth(origWidth), enabled(en) {}
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};
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