Afegides recomanacions de cppcheck
Optimitzada la funció updateBalloonSpeed() i eliminades funcions sobrants o redundants
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@@ -7,8 +7,8 @@
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#include "utils.h" // for Param, ParamGame, ParamFade
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// Constructor
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Fade::Fade(SDL_Renderer *renderer_)
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: renderer_(renderer_)
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Fade::Fade(SDL_Renderer *renderer)
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: renderer_(renderer)
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{
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// Crea la textura donde dibujar el fade
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backbuffer_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height);
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