RW2026 - Abans d'anar li vaig dir a Claude que arreglara coses de input i game pq pareixia que al disparar es perdien inputs
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@@ -984,9 +984,9 @@ void Game::run() {
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while (Section::name == Section::Name::GAME) {
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const float DELTA_TIME = calculateDeltaTime();
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handleEvents();
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checkInput();
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update(DELTA_TIME);
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handleEvents(); // Tiene que ir antes del render
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render();
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}
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}
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@@ -1128,6 +1128,7 @@ auto Game::allPlayersAreNotPlaying() -> bool {
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// Comprueba los eventos que hay en cola
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void Game::handleEvents() {
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input_->resetJustPressed();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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