Añadida la función checkAnyButtonPressed a la clase input
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@@ -111,6 +111,7 @@ void Director::initInput()
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input->bindKey(input_fire_left, SDL_SCANCODE_Q);
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input->bindKey(input_fire_center, SDL_SCANCODE_W);
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input->bindKey(input_fire_right, SDL_SCANCODE_E);
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input->bindKey(input_start, SDL_SCANCODE_RETURN);
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// Teclado - Otros
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input->bindKey(input_accept, SDL_SCANCODE_RETURN);
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@@ -130,6 +131,7 @@ void Director::initInput()
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input->bindGameControllerButton(input_fire_left, SDL_CONTROLLER_BUTTON_X);
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input->bindGameControllerButton(input_fire_center, SDL_CONTROLLER_BUTTON_Y);
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input->bindGameControllerButton(input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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input->bindGameControllerButton(input_start, SDL_CONTROLLER_BUTTON_START);
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// Mando - Otros
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input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_START);
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