Añadida la función checkAnyButtonPressed a la clase input

This commit is contained in:
2024-07-05 14:25:24 +02:00
parent 62f3c42e7b
commit c3c33135a7
7 changed files with 43 additions and 5 deletions

View File

@@ -111,6 +111,7 @@ void Director::initInput()
input->bindKey(input_fire_left, SDL_SCANCODE_Q);
input->bindKey(input_fire_center, SDL_SCANCODE_W);
input->bindKey(input_fire_right, SDL_SCANCODE_E);
input->bindKey(input_start, SDL_SCANCODE_RETURN);
// Teclado - Otros
input->bindKey(input_accept, SDL_SCANCODE_RETURN);
@@ -130,6 +131,7 @@ void Director::initInput()
input->bindGameControllerButton(input_fire_left, SDL_CONTROLLER_BUTTON_X);
input->bindGameControllerButton(input_fire_center, SDL_CONTROLLER_BUTTON_Y);
input->bindGameControllerButton(input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
input->bindGameControllerButton(input_start, SDL_CONTROLLER_BUTTON_START);
// Mando - Otros
input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_START);