Guardada en el fichero de configuración la asignación de cada mando a cada jugador
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@@ -48,7 +48,7 @@ Director::Director(int argc, char *argv[])
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// Carga los parametros para configurar el juego
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const std::string paramFilePath = paramFileArgument == "--320x240" ? asset->get("param_320x240.txt") : asset->get("param_320x256.txt");
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loadParams(paramFilePath);
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loadParams(paramFilePath);
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// Carga el fichero de configuración
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loadConfigFile();
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@@ -776,6 +776,7 @@ bool Director::saveConfigFile()
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{
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const std::string joyIndex = std::to_string(index + 1);
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file << "controller" + joyIndex + ".name=" + options->controller[index].name + "\n";
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file << "controller" + joyIndex + ".player=" + std::to_string(options->controller[index].playerId) + "\n";
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file << "controller" + joyIndex + ".inputs.fire_left=" + std::to_string((int)options->controller[index].buttons[0]) + "\n";
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file << "controller" + joyIndex + ".inputs.fire_center=" + std::to_string((int)options->controller[index].buttons[1]) + "\n";
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file << "controller" + joyIndex + ".inputs.fire_right=" + std::to_string((int)options->controller[index].buttons[2]) + "\n";
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@@ -1065,6 +1066,11 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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options->controller[0].name = value;
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}
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else if (var == "controller1.player")
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{
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options->controller[0].playerId = std::max(1, std::min(2, std::stoi(value)));
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}
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else if (var == "controller1.inputs.fire_left")
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{
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options->controller[0].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
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@@ -1095,6 +1101,11 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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options->controller[1].name = value;
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}
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else if (var == "controller2.player")
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{
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options->controller[1].playerId = std::max(1, std::min(2, std::stoi(value)));
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}
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else if (var == "controller2.inputs.fire_left")
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{
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options->controller[1].buttons[0] = (SDL_GameControllerButton)std::stoi(value);
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