Corregido un pase de parametros en la creación de los objetos y las balas

This commit is contained in:
2024-09-06 13:54:17 +02:00
parent ad8c16f834
commit c50d8a8bec
2 changed files with 3 additions and 6 deletions

View File

@@ -1468,7 +1468,7 @@ void Game::renderBullets()
// Crea un objeto bala
void Game::createBullet(int x, int y, int kind, bool poweredUp, int owner)
{
Bullet *b = new Bullet(x, y, kind, poweredUp, owner, &param->game.playArea.rect, bulletTexture);
Bullet *b = new Bullet(x, y, kind, poweredUp, owner, &(param->game.playArea.rect), bulletTexture);
bullets.push_back(b);
}
@@ -1593,7 +1593,7 @@ int Game::dropItem()
// Crea un objeto item
void Game::createItem(int kind, float x, float y)
{
Item *item = new Item(kind, x, y, &param->game.playArea.rect, itemTextures[kind - 1], itemAnimations[kind - 1]);
Item *item = new Item(kind, x, y, &(param->game.playArea.rect), itemTextures[kind - 1], itemAnimations[kind - 1]);
items.push_back(item);
}