Modificado el tamaño de la textura

This commit is contained in:
2024-09-03 19:48:30 +02:00
parent b3d9b72d1d
commit c5bab7019c

View File

@@ -97,7 +97,8 @@ void main()
#if defined(CURVATURE)
screenScale = vec2(1.0, 1.0); //TextureSize / InputSize;
#endif
filterWidth = (768.0 / 240.0) / 3.0;
//filterWidth = (768.0 / 240.0) / 3.0;
filterWidth = (768.0 / 256.0) / 3.0;
TEX0 = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y)*1.0001;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
@@ -146,7 +147,7 @@ float CalcScanLine(float dy)
void main()
{
vec2 TextureSize = vec2(320.0, 240.0);
vec2 TextureSize = vec2(320.0, 256.0);
#if defined(CURVATURE)
vec2 texcoord = Distort(TEX0);
if (texcoord.x < 0.0)