correccions en la detecció de mandos
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@@ -293,6 +293,10 @@ namespace Options {
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const std::array<std::string, MAX_PLAYERS>& desired_paths,
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
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std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
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void assignGamepadsByName(
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const std::array<std::string, MAX_PLAYERS>& desired_names,
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
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std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
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void assignRemainingGamepads(
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const std::vector<std::shared_ptr<Input::Gamepad>>& physical_gamepads, // NOLINT(readability-avoid-const-params-in-decls)
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std::vector<std::shared_ptr<Input::Gamepad>>& assigned_instances);
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