Merge branch 'main' of https://gitea.sustancia.synology.me/JailDesigner/coffee_crisis_arcade_edition
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@@ -20,9 +20,9 @@ Background::Background(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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base = rect.h;
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gradientRect[0] = {0, 0, rect.w, rect.h};
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gradientRect[1] = {256, 0, rect.w, rect.h};
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gradientRect[2] = {0, 192, rect.w, rect.h};
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gradientRect[3] = {256, 192, rect.w, rect.h};
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gradientRect[1] = {rect.w, 0, rect.w, rect.h};
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gradientRect[2] = {0, rect.h, rect.w, rect.h};
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gradientRect[3] = {rect.w, rect.h, rect.w, rect.h};
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// Carga las texturas
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buildingsTexture = new Texture(renderer, asset->get("game_buildings.png"));
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@@ -31,20 +31,21 @@ Background::Background(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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gradientsTexture = new Texture(renderer, asset->get("game_sky_colors.png"));
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// Crea los sprites
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clouds1A = new MovingSprite(0, base - 155, 256, 52, -0.4f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds1B = new MovingSprite(256, base - 155, 256, 52, -0.4f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds2A = new MovingSprite(0, base - 155 + 57, 256, 32, -0.2f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds2B = new MovingSprite(256, base - 155 + 57, 256, 32, -0.2f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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const int cloudsHeight = base - 196;
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clouds1A = new MovingSprite(0, cloudsHeight, rect.w, 52, -0.4f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds1B = new MovingSprite(rect.w, cloudsHeight, rect.w, 52, -0.4f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds2A = new MovingSprite(0, cloudsHeight + 57, rect.w, 32, -0.2f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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clouds2B = new MovingSprite(rect.w, cloudsHeight + 57, rect.w, 32, -0.2f, 0.0f, 0.0f, 0.0f, cloudsTexture, renderer);
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buildingsSprite = new Sprite(0, 0, 256, 160, buildingsTexture, renderer);
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gradientSprite = new Sprite(0, 0, 256, 192, gradientsTexture, renderer);
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buildingsSprite = new Sprite(0, 0, rect.w, 135, buildingsTexture, renderer);
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gradientSprite = new Sprite(0, 0, rect.w, rect.h, gradientsTexture, renderer);
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grassSprite = new Sprite(0, 0, 256, 6, grassTexture, renderer);
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// Inicializa objetos
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clouds1A->setSpriteClip(0, 0, 256, 52);
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clouds1B->setSpriteClip(0, 0, 256, 52);
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clouds2A->setSpriteClip(0, 52, 256, 32);
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clouds2B->setSpriteClip(0, 52, 256, 32);
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clouds1A->setSpriteClip(0, 0, cloudsTexture->getWidth(), 52);
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clouds1B->setSpriteClip(0, 0, cloudsTexture->getWidth(), 52);
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clouds2A->setSpriteClip(0, 52, cloudsTexture->getWidth(), 32);
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clouds2B->setSpriteClip(0, 52, cloudsTexture->getWidth(), 32);
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buildingsSprite->setPosY(base - buildingsSprite->getHeight());
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grassSprite->setPosY(base - grassSprite->getHeight());
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@@ -151,7 +152,7 @@ void Background::fillCanvas()
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buildingsSprite->render();
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// Dibuja la hierba
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grassSprite->render();
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//grassSprite->render();
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// Deja el renderizador apuntando donde estaba
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SDL_SetRenderTarget(renderer, temp);
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