clang-tidy readability
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@@ -39,14 +39,14 @@ enum class BalloonType : Uint8 {
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POWERBALL = 2,
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};
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constexpr float BALLOON_VELX_POSITIVE = 0.7f;
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constexpr float BALLOON_VELX_NEGATIVE = -0.7f;
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constexpr float BALLOON_VELX_POSITIVE = 0.7F;
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constexpr float BALLOON_VELX_NEGATIVE = -0.7F;
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constexpr int BALLOON_MOVING_ANIMATION = 0;
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constexpr int BALLOON_POP_ANIMATION = 1;
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constexpr int BALLOON_BORN_ANIMATION = 2;
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constexpr std::array<float, 5> BALLOON_SPEED = {0.60f, 0.70f, 0.80f, 0.90f, 1.00f};
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constexpr std::array<float, 5> BALLOON_SPEED = {0.60F, 0.70F, 0.80F, 0.90F, 1.00F};
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constexpr int POWERBALL_SCREENPOWER_MINIMUM = 10;
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constexpr int POWERBALL_COUNTER = 8;
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@@ -97,7 +97,7 @@ class Balloon {
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[[nodiscard]] auto isInvulnerable() const -> bool { return invulnerable_; }
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[[nodiscard]] auto isBeingCreated() const -> bool { return being_created_; }
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[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
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auto isUsingReversedColor() -> bool { return use_reversed_colors_; }
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auto isUsingReversedColor() const -> bool { return use_reversed_colors_; }
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[[nodiscard]] auto canBePopped() const -> bool { return !isBeingCreated(); }
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// --- Setters ---
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@@ -114,21 +114,21 @@ class Balloon {
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bool enabled = false; // Si el efecto está activo
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Uint8 counter = 0; // Contador para el efecto
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Uint8 speed = 2; // Velocidad del efecto
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float horizontal_zoom = 1.0f; // Zoom en anchura
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float verical_zoom = 1.0f; // Zoom en altura
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float desp_x = 0.0f; // Desplazamiento X antes de pintar
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float desp_y = 0.0f; // Desplazamiento Y antes de pintar
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float horizontal_zoom = 1.0F; // Zoom en anchura
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float verical_zoom = 1.0F; // Zoom en altura
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float desp_x = 0.0F; // Desplazamiento X antes de pintar
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float desp_y = 0.0F; // Desplazamiento Y antes de pintar
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std::array<float, MAX_BOUNCE> horizontal_zoom_values = {1.10f, 1.05f, 1.00f, 0.95f, 0.90f, 0.95f, 1.00f, 1.02f, 1.05f, 1.02f}; // Zoom ancho
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std::array<float, MAX_BOUNCE> vertical_zoom_values = {0.90f, 0.95f, 1.00f, 1.05f, 1.10f, 1.05f, 1.00f, 0.98f, 0.95f, 0.98f}; // Zoom alto
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std::array<float, MAX_BOUNCE> horizontal_zoom_values = {1.10F, 1.05F, 1.00F, 0.95F, 0.90F, 0.95F, 1.00F, 1.02F, 1.05F, 1.02F}; // Zoom ancho
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std::array<float, MAX_BOUNCE> vertical_zoom_values = {0.90F, 0.95F, 1.00F, 1.05F, 1.10F, 1.05F, 1.00F, 0.98F, 0.95F, 0.98F}; // Zoom alto
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Bouncing() = default;
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void reset() {
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counter = 0;
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horizontal_zoom = 1.0f;
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verical_zoom = 1.0f;
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desp_x = 0.0f;
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desp_y = 0.0f;
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horizontal_zoom = 1.0F;
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verical_zoom = 1.0F;
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desp_x = 0.0F;
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desp_y = 0.0F;
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}
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} bouncing_;
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@@ -158,7 +158,7 @@ class Balloon {
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BalloonSize size_; // Tamaño de globo
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Uint8 menace_; // Amenaza que genera el globo
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Uint32 counter_ = 0; // Contador interno
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float travel_y_ = 1.0f; // Distancia a recorrer en Y antes de aplicar gravedad
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float travel_y_ = 1.0F; // Distancia a recorrer en Y antes de aplicar gravedad
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float speed_; // Velocidad del globo
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Uint8 power_; // Poder que alberga el globo
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SDL_FRect play_area_; // Zona de movimiento del globo
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@@ -177,5 +177,5 @@ class Balloon {
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void updateBounce(); // Aplica el efecto de rebote
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void updateState(); // Actualiza los estados del globo
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void setAnimation(); // Establece la animación correspondiente
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void playSound(const std::string &name); // Reproduce sonido
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void playSound(const std::string &name) const; // Reproduce sonido
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};
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