clang-tidy readability

This commit is contained in:
2025-07-20 14:56:00 +02:00
parent f5245273a1
commit ca99f7be34
57 changed files with 623 additions and 557 deletions

View File

@@ -45,17 +45,17 @@ void GameLogo::init() {
coffee_crisis_status_ = Status::DISABLED;
arcade_edition_status_ = Status::DISABLED;
shake_.init(1, 2, 8, XP);
zoom_ = 3.0f * ZOOM_FACTOR;
zoom_ = 3.0F * ZOOM_FACTOR;
// Inicializa el bitmap de 'Coffee'
coffee_sprite_->setPosX(XP);
coffee_sprite_->setPosY(y_ - coffee_texture_->getHeight() - DESP);
coffee_sprite_->setWidth(coffee_texture_->getWidth());
coffee_sprite_->setHeight(coffee_texture_->getHeight());
coffee_sprite_->setVelX(0.0f);
coffee_sprite_->setVelY(2.5f);
coffee_sprite_->setAccelX(0.0f);
coffee_sprite_->setAccelY(0.1f);
coffee_sprite_->setVelX(0.0F);
coffee_sprite_->setVelY(2.5F);
coffee_sprite_->setAccelX(0.0F);
coffee_sprite_->setAccelY(0.1F);
coffee_sprite_->setSpriteClip(0, 0, coffee_texture_->getWidth(), coffee_texture_->getHeight());
coffee_sprite_->setEnabled(true);
coffee_sprite_->setFinishedCounter(0);
@@ -67,10 +67,10 @@ void GameLogo::init() {
crisis_sprite_->setPosY(y_ + DESP);
crisis_sprite_->setWidth(crisis_texture_->getWidth());
crisis_sprite_->setHeight(crisis_texture_->getHeight());
crisis_sprite_->setVelX(0.0f);
crisis_sprite_->setVelY(-2.5f);
crisis_sprite_->setAccelX(0.0f);
crisis_sprite_->setAccelY(-0.1f);
crisis_sprite_->setVelX(0.0F);
crisis_sprite_->setVelY(-2.5F);
crisis_sprite_->setAccelX(0.0F);
crisis_sprite_->setAccelY(-0.1F);
crisis_sprite_->setSpriteClip(0, 0, crisis_texture_->getWidth(), crisis_texture_->getHeight());
crisis_sprite_->setEnabled(true);
crisis_sprite_->setFinishedCounter(0);
@@ -169,11 +169,11 @@ void GameLogo::update() {
switch (arcade_edition_status_) {
case Status::MOVING: {
zoom_ -= 0.1f * ZOOM_FACTOR;
zoom_ -= 0.1F * ZOOM_FACTOR;
arcade_edition_sprite_->setZoom(zoom_);
if (zoom_ <= 1.0f) {
if (zoom_ <= 1.0F) {
arcade_edition_status_ = Status::SHAKING;
zoom_ = 1.0f;
zoom_ = 1.0F;
arcade_edition_sprite_->setZoom(zoom_);
shake_.init(1, 2, 8, arcade_edition_sprite_->getX());
Audio::get()->playSound("title.wav");
@@ -224,7 +224,7 @@ auto GameLogo::hasFinished() const -> bool {
}
// Calcula el desplazamiento vertical inicial
auto GameLogo::getInitialVerticalDesp() -> int {
auto GameLogo::getInitialVerticalDesp() const -> int {
const float OFFSET_UP = y_;
const float OFFSET_DOWN = param.game.height - y_;