clang-tidy readability
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@@ -54,7 +54,7 @@ void Resource::load() {
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initProgressBar();
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// Muerstra la ventana y desactiva el sincronismo vertical
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auto screen = Screen::get();
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auto *screen = Screen::get();
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auto vsync = screen->getVSync();
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screen->setVSync(false);
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@@ -337,7 +337,7 @@ void Resource::createText() {
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// Vacía el vector de sonidos y libera la memoria asociada
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void Resource::clearSounds() {
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for (auto &sound : sounds_) {
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if (sound.sound) {
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if (sound.sound != nullptr) {
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JA_DeleteSound(sound.sound);
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sound.sound = nullptr;
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}
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@@ -348,7 +348,7 @@ void Resource::clearSounds() {
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// Vacía el vector de músicas y libera la memoria asociada
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void Resource::clearMusics() {
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for (auto &music : musics_) {
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if (music.music) {
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if (music.music != nullptr) {
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JA_DeleteMusic(music.music);
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music.music = nullptr;
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}
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@@ -378,8 +378,8 @@ void Resource::calculateTotalResources() {
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// Muestra el progreso de carga en pantalla (barra y texto)
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void Resource::renderProgress() {
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// Obtiene la pantalla y el renderer
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auto screen = Screen::get();
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auto renderer = screen->getRenderer();
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auto *screen = Screen::get();
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auto *renderer = screen->getRenderer();
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// Actualiza la lógica principal de la pantalla (input, etc.)
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screen->coreUpdate();
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@@ -437,9 +437,9 @@ void Resource::updateLoadingProgress(std::string name) {
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// Inicializa los rectangulos que definen la barra de progreso
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void Resource::initProgressBar() {
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constexpr float X_PADDING = 20.0f;
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constexpr float Y_PADDING = 20.0f;
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constexpr float BAR_HEIGHT = 10.0f;
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constexpr float X_PADDING = 20.0F;
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constexpr float Y_PADDING = 20.0F;
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constexpr float BAR_HEIGHT = 10.0F;
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const float BAR_Y_POSITION = param.game.height - BAR_HEIGHT - Y_PADDING;
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const float WIRED_BAR_WIDTH = param.game.width - (X_PADDING * 2);
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