clang-tidy readability

This commit is contained in:
2025-07-20 14:56:00 +02:00
parent f5245273a1
commit ca99f7be34
57 changed files with 623 additions and 557 deletions

View File

@@ -57,7 +57,7 @@ Scoreboard::Scoreboard()
recalculateAnchors();
power_meter_sprite_->setPosition(SDL_FRect{
static_cast<float>(slot4_2_.x - 20),
static_cast<float>(slot4_2_.y),
slot4_2_.y,
40,
7});
@@ -76,12 +76,12 @@ Scoreboard::Scoreboard()
}
Scoreboard::~Scoreboard() {
if (background_) {
if (background_ != nullptr) {
SDL_DestroyTexture(background_);
}
for (auto texture : panel_texture_) {
if (texture) {
for (auto *texture : panel_texture_) {
if (texture != nullptr) {
SDL_DestroyTexture(texture);
}
}
@@ -142,7 +142,7 @@ void Scoreboard::setPos(SDL_FRect rect) {
// Rellena los diferentes paneles del marcador
void Scoreboard::fillPanelTextures() {
// Guarda a donde apunta actualmente el renderizador
auto temp = SDL_GetRenderTarget(renderer_);
auto *temp = SDL_GetRenderTarget(renderer_);
// Genera el contenido de cada panel_
for (size_t i = 0; i < SCOREBOARD_MAX_PANELS; ++i) {
@@ -208,12 +208,12 @@ void Scoreboard::fillPanelTextures() {
// POWERMETER
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
power_meter_sprite_->render();
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0f), 7);
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
power_meter_sprite_->render();
// HI-SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
const std::string NAME = hi_score_name_ == "" ? "" : hi_score_name_ + " - ";
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
break;
}
@@ -237,7 +237,7 @@ void Scoreboard::fillPanelTextures() {
// ENTER NAME
{
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0f, 7.0f};
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0F, 7.0F};
// Recorre todos los slots de letras del nombre
for (size_t j = 0; j < NAME_SIZE; ++j) {
@@ -323,7 +323,7 @@ void Scoreboard::fillBackgroundTexture() {
// Recalcula las anclas de los elementos
void Scoreboard::recalculateAnchors() {
// Recalcula la posición y el tamaño de los paneles
const float PANEL_WIDTH = (float)rect_.w / (float)SCOREBOARD_MAX_PANELS;
const float PANEL_WIDTH = rect_.w / (float)SCOREBOARD_MAX_PANELS;
for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i) {
panel_[i].pos.x = roundf(PANEL_WIDTH * i);
panel_[i].pos.y = 0;
@@ -365,7 +365,7 @@ void Scoreboard::recalculateAnchors() {
// Crea la textura de fondo
void Scoreboard::createBackgroundTexture() {
// Elimina la textura en caso de existir
if (background_) {
if (background_ != nullptr) {
SDL_DestroyTexture(background_);
}
@@ -377,7 +377,7 @@ void Scoreboard::createBackgroundTexture() {
// Crea las texturas de los paneles
void Scoreboard::createPanelTextures() {
// Elimina las texturas en caso de existir
for (auto texture : panel_texture_) {
for (auto *texture : panel_texture_) {
if (texture != nullptr) {
SDL_DestroyTexture(texture);
}