clang-tidy readability
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@@ -51,7 +51,7 @@ class Screen {
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void show() { SDL_ShowWindow(window_); } // Muestra la ventana
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void hide() { SDL_HideWindow(window_); } // Oculta la ventana
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void getSingletons(); // Obtiene los punteros a los singletones
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[[nodiscard]] auto getVSync() const -> bool { return Options::video.v_sync; } // Obtiene el valor de V-Sync
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[[nodiscard]] static auto getVSync() -> bool { return Options::video.v_sync; } // Obtiene el valor de V-Sync
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[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; } // Obtiene el puntero al texto de Screen
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#ifdef DEBUG
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@@ -93,8 +93,8 @@ class Screen {
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explicit FlashEffect(bool enabled = false, int lenght = 0, int delay = 0, Color color = Color(0xFF, 0xFF, 0xFF))
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: enabled(enabled), lenght(lenght), delay(delay), counter(lenght), color(color) {}
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void update() { (enabled && counter > 0) ? counter-- : enabled = false; }
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auto isRendarable() -> bool { return enabled && counter < lenght - delay; }
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void update() { (enabled && counter > 0) ? counter-- : static_cast<int>(enabled = false); }
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auto isRendarable() const -> bool { return enabled && counter < lenght - delay; }
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};
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// Efecto de sacudida/agitación de pantalla: mueve la imagen para simular un temblor
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@@ -119,12 +119,15 @@ class Screen {
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original_width = src_rect.w;
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// Usar nuevos valores si se proporcionan, sino mantener los actuales
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if (new_desp != -1)
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if (new_desp != -1) {
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desp = new_desp;
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if (new_delay != -1)
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}
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if (new_delay != -1) {
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delay = new_delay;
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if (new_lenght != -1)
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}
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if (new_lenght != -1) {
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lenght = new_lenght;
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}
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src_rect.w -= desp;
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dst_rect.w = src_rect.w;
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