clang-tidy readability

This commit is contained in:
2025-07-20 14:56:00 +02:00
parent f5245273a1
commit ca99f7be34
57 changed files with 623 additions and 557 deletions

View File

@@ -42,7 +42,7 @@ Intro::Intro()
initTexts();
// Configura el fondo
tiled_bg_->setSpeed(0.3f);
tiled_bg_->setSpeed(0.3F);
tiled_bg_->setColor(bg_color_);
}
@@ -51,55 +51,67 @@ void Intro::checkEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
#ifdef DEBUG
if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 1) {
if (event.type == SDL_EVENT_KEY_DOWN && static_cast<int>(event.key.repeat) == 1) {
static Color color_ = param.intro.bg_color;
switch (event.key.key) {
case SDLK_A:
if (color_.r < 255)
if (color_.r < 255) {
++color_.r;
}
break;
case SDLK_Z:
if (color_.r > 0)
if (color_.r > 0) {
--color_.r;
}
break;
case SDLK_S:
if (color_.g < 255)
if (color_.g < 255) {
++color_.g;
}
break;
case SDLK_X:
if (color_.g > 0)
if (color_.g > 0) {
--color_.g;
}
break;
case SDLK_D:
if (color_.b < 255)
if (color_.b < 255) {
++color_.b;
}
break;
case SDLK_C:
if (color_.b > 0)
if (color_.b > 0) {
--color_.b;
}
break;
case SDLK_F:
if (color_.r < 255)
if (color_.r < 255) {
++color_.r;
if (color_.g < 255)
}
if (color_.g < 255) {
++color_.g;
if (color_.b < 255)
}
if (color_.b < 255) {
++color_.b;
}
break;
case SDLK_V:
if (color_.r > 0)
if (color_.r > 0) {
--color_.r;
if (color_.g > 0)
}
if (color_.g > 0) {
--color_.g;
if (color_.b > 0)
}
if (color_.b > 0) {
--color_.b;
}
break;
default:
@@ -335,7 +347,7 @@ void Intro::initSprites() {
// Constantes
constexpr int TOTAL_SPRITES = TEXTURE_LIST.size();
const float BORDER = 2.0f;
const float BORDER = 2.0F;
auto texture = Resource::get()->getTexture(TEXTURE_LIST.front());
const float CARD_WIDTH = texture->getWidth() + (BORDER * 2);
@@ -351,7 +363,7 @@ void Intro::initSprites() {
card_texture->setBlendMode(SDL_BLENDMODE_BLEND);
// Apuntamos el renderizador a la textura
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
auto *temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
card_texture->setAsRenderTarget(Screen::get()->getRenderer());
// Limpia la textura
@@ -406,7 +418,7 @@ void Intro::initSprites() {
shadow_texture->setBlendMode(SDL_BLENDMODE_BLEND);
// Apuntamos el renderizador a la textura
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
auto *temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
shadow_texture->setAsRenderTarget(Screen::get()->getRenderer());
// Limpia la textura
@@ -572,7 +584,7 @@ void Intro::updatePostState() {
void Intro::renderTextRect() {
static const float HEIGHT = Resource::get()->getText("04b_25_metal")->getCharacterSize();
static SDL_FRect rect_ = {0.0f, param.game.height - param.intro.text_distance_from_bottom - HEIGHT, param.game.width, HEIGHT * 3};
static SDL_FRect rect_ = {0.0F, param.game.height - param.intro.text_distance_from_bottom - HEIGHT, param.game.width, HEIGHT * 3};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), param.intro.shadow_color.r, param.intro.shadow_color.g, param.intro.shadow_color.b, param.intro.shadow_color.a);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
}