clang-tidy readability

This commit is contained in:
2025-07-20 14:56:00 +02:00
parent f5245273a1
commit ca99f7be34
57 changed files with 623 additions and 557 deletions

View File

@@ -27,7 +27,7 @@ TiledBG::TiledBG(SDL_FRect pos, TiledBGMode mode)
switch (mode_) {
case TiledBGMode::STATIC:
window_ = {0, 0, pos_.w, pos_.h};
speed_ = 0.0f;
speed_ = 0.0F;
break;
case TiledBGMode::DIAGONAL:
window_ = {0, 0, pos_.w, pos_.h};
@@ -57,7 +57,7 @@ void TiledBG::fillTexture() {
auto tile = std::make_unique<Sprite>(Resource::get()->getTexture("title_bg_tile.png"), (SDL_FRect){0, 0, TILE_WIDTH, TILE_HEIGHT});
// Prepara para dibujar sobre la textura
auto temp = SDL_GetRenderTarget(renderer_);
auto *temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, canvas_);
// Rellena la textura con el tile
@@ -114,17 +114,17 @@ void TiledBG::updateStop() {
// Desacelerar si estamos cerca de completar el ciclo (ventana a punto de regresar a 0)
if (window_.x >= TILE_WIDTH - UMBRAL) {
speed_ /= 1.05f; // Reduce gradualmente la velocidad
speed_ /= 1.05F; // Reduce gradualmente la velocidad
// Asegura que no baje demasiado
if (speed_ < 0.1f) {
speed_ = 0.1f;
if (speed_ < 0.1F) {
speed_ = 0.1F;
}
}
// Si estamos en 0, detener
if (window_.x == 0) {
speed_ = 0.0f;
speed_ = 0.0F;
stopping_ = false; // Desactivamos el estado de "stopping"
}
}