Añadiendo la estructura param
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@@ -1682,7 +1682,7 @@ void Game::renderDeathFade(int counter)
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{
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rect[i].x = 0;
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rect[i].y = i * 16;
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rect[i].w = GAMECANVAS_WIDTH;
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rect[i].w = param->gameWidth;
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if (i == 0)
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{
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rect[i].h = h;
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@@ -1696,7 +1696,7 @@ void Game::renderDeathFade(int counter)
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}
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else
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{
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SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
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SDL_Rect rect = {0, 0, param->gameWidth, param->gameHeight};
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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@@ -2421,7 +2421,7 @@ void Game::throwCoffee(int x, int y)
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ss->setAccelX(0.0f);
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ss->setAccelY(0.2f);
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ss->setDestX(x + (ss->getVelX() * 50));
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ss->setDestY(GAMECANVAS_HEIGHT + 1);
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ss->setDestY(param->gameHeight + 1);
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ss->setEnabled(true);
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ss->setEnabledCounter(1);
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ss->setSpriteClip(0, 0, 16, 16);
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