Añadiendo la estructura param

This commit is contained in:
2024-06-18 07:21:46 +02:00
parent c10de5e929
commit cb3eb7855e
3 changed files with 7 additions and 7 deletions

View File

@@ -29,7 +29,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
backgroundObj->setGradientNumber(1);
backgroundObj->setTransition(0.8f);
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT});
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight});
gameLogo = new GameLogo(renderer, screen, asset, GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QUARTER_Y + 20);
gameLogo->enable();
@@ -249,11 +249,11 @@ void Title::render()
// 'PULSA 1P o 2P PARA JUGAR'
if (counter % 50 > 14)
{
text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT / 5 * 3, lang->getText(23), 1, noColor, 1, shdwTxtColor);
text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, param->gameHeight / 5 * 3, lang->getText(23), 1, noColor, 1, shdwTxtColor);
}
// Mini logo
const int pos1 = (GAMECANVAS_HEIGHT / 5 * 4) + BLOCK;
const int pos1 = (param->gameHeight / 5 * 4) + BLOCK;
const int pos2 = pos1 + miniLogoSprite->getHeight() + 3;
miniLogoSprite->setPosY(pos1);
miniLogoSprite->render();