Retocados los degradados de fondo para dar soporte a la nueva resolución de 320x256
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Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.6 KiB |
@@ -35,7 +35,7 @@ HiScoreTable::HiScoreTable(Screen *screen, Asset *asset, Input *input, Lang *lan
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fadeMode = FADE_IN;
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fadeMode = FADE_IN;
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// Inicializa objetos
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// Inicializa objetos
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background->setPos({0, 0, 320, 240});
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background->setPos(param->game.gameArea.rect);
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background->setCloudsSpeed(-0.1f);
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background->setCloudsSpeed(-0.1f);
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background->setGradientNumber(1);
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background->setGradientNumber(1);
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background->setTransition(0.8f);
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background->setTransition(0.8f);
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