Afegit el disparador per a la aparició del enemic nou

This commit is contained in:
2025-02-06 09:59:58 +01:00
parent 5755947ff7
commit ccf005dce1
2 changed files with 92 additions and 13 deletions

View File

@@ -1,16 +1,18 @@
// IWYU pragma: no_include <bits/std_abs.h>
#include "tabe.h"
#include <SDL2/SDL_render.h> // Para SDL_FLIP_HORIZONTAL, SDL_FLIP_NONE
#include <stdlib.h> // Para rand, abs
#include <algorithm> // Para max
#include "jail_audio.h" // Para JA_PlaySound
#include "param.h" // Para Param, ParamGame, param
#include "resource.h" // Para Resource
#include "utils.h" // Para Zone
#include <SDL2/SDL.h>
#include <stdlib.h> // Para rand, abs
#include <algorithm> // Para max
#include "jail_audio.h" // Para JA_PlaySound
#include "param.h" // Para Param, ParamGame, param
#include "resource.h" // Para Resource
#include "utils.h" // Para Zone
// Constructor
Tabe::Tabe()
: sprite_(std::make_unique<AnimatedSprite>(Resource::get()->getTexture("tabe.png"), Resource::get()->getAnimation("tabe.ani"))) {}
: sprite_(std::make_unique<AnimatedSprite>(Resource::get()->getTexture("tabe.png"), Resource::get()->getAnimation("tabe.ani"))),
timer_(TabeTimer(2.5f, 4.0f)) {}
// Actualiza la lógica
void Tabe::update()
@@ -21,6 +23,11 @@ void Tabe::update()
move();
updateState();
}
timer_.update();
if (timer_.should_spawn())
{
enable();
}
}
// Dibuja el objeto
@@ -49,7 +56,7 @@ void Tabe::move()
{
if (x_ < min_x)
{
enabled_ = false;
disable();
}
if (x_ > param.game.game_area.rect.x + param.game.game_area.rect.w - WIDTH_ && direction_ == TabeDirection::TO_THE_RIGHT)
{
@@ -63,7 +70,7 @@ void Tabe::move()
{
if (x_ > max_x)
{
enabled_ = false;
disable();
}
if (x_ < param.game.game_area.rect.x && direction_ == TabeDirection::TO_THE_LEFT)
{
@@ -193,10 +200,25 @@ void Tabe::updateState()
// Intenta obtener el bonus
bool Tabe::tryToGetBonus()
{
if (has_bonus_ && rand() % std::max(1, 10 - number_of_hits_) == 0)
if (has_bonus_ && rand() % std::max(1, 15 - number_of_hits_) == 0)
{
has_bonus_ = false;
return true;
}
return false;
}
// Actualiza el temporizador
void Tabe::updateTimer()
{
timer_.current_time = SDL_GetTicks();
timer_.delta_time = timer_.current_time - timer_.last_time;
timer_.last_time = timer_.current_time;
}
// Deshabilita el objeto
void Tabe::disable()
{
enabled_ = false;
timer_.reset();
}