afegida classe Cooldown

This commit is contained in:
2025-10-22 19:54:27 +02:00
parent 40538eaa28
commit ce54b10abb

45
source/cooldown.hpp Normal file
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#pragma once
class Cooldown {
public:
Cooldown(float first_delay_s = 0.0f, float repeat_delay_s = 0.0f)
: first_delay_s_(first_delay_s), repeat_delay_s_(repeat_delay_s),
remaining_s_(0.0f), held_before_(false) {}
// Llamar cada frame con delta en segundos (float)
void update(float delta_s) {
if (remaining_s_ <= 0.0f) {
remaining_s_ = 0.0f;
return;
}
remaining_s_ -= delta_s;
if (remaining_s_ < 0.0f) remaining_s_ = 0.0f;
}
// Llamar cuando el input está activo. Devuelve true si debe ejecutarse la acción ahora.
bool tryConsumeOnHeld() {
if (remaining_s_ > 0.0f) return false;
float delay = held_before_ ? repeat_delay_s_ : first_delay_s_;
remaining_s_ = delay;
held_before_ = true;
return true;
}
// Llamar cuando el input se suelta
void onReleased() {
held_before_ = false;
remaining_s_ = 0.0f;
}
bool empty() const { return remaining_s_ == 0.0f; }
// Fuerza un valor en segundos (útil para tests o resets)
void forceSet(float seconds) { remaining_s_ = seconds > 0.0f ? seconds : 0.0f; }
private:
float first_delay_s_;
float repeat_delay_s_;
float remaining_s_;
bool held_before_;
};