guardar partida pq ja estic fent canvis a cegues a vore si trac açò

This commit is contained in:
2024-07-07 14:38:46 +02:00
parent 3ee04f7e1c
commit ceafe931f1
14 changed files with 201 additions and 111 deletions

View File

@@ -23,11 +23,7 @@ Director::Director(int argc, char *argv[])
// Crea la carpeta del sistema donde guardar datos
createSystemFolder("jailgames");
#ifdef DEBUG
createSystemFolder("jailgames/coffee_crisis_arcade_edition_debug");
#else
createSystemFolder("jailgames/coffee_crisis_arcade_edition");
#endif
// Inicializa las opciones del programa
initOptions();
@@ -100,8 +96,9 @@ void Director::initInput()
#else
input->setVerbose(options->console);
#endif
// Busca si hay un mando conectado
input->discoverGameController();
// Busca si hay mandos conectados
input->discoverGameControllers();
const int numGamePads = input->getNumControllers();
// Teclado - Movimiento del jugador
input->bindKey(input_up, SDL_SCANCODE_UP);
@@ -123,21 +120,24 @@ void Director::initInput()
input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
input->bindKey(input_video_shaders, SDL_SCANCODE_F4);
// Mando - Movimiento del jugador
input->bindGameControllerButton(input_up, SDL_CONTROLLER_BUTTON_DPAD_UP);
input->bindGameControllerButton(input_down, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
input->bindGameControllerButton(input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
input->bindGameControllerButton(input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
input->bindGameControllerButton(input_fire_left, SDL_CONTROLLER_BUTTON_X);
input->bindGameControllerButton(input_fire_center, SDL_CONTROLLER_BUTTON_Y);
input->bindGameControllerButton(input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
input->bindGameControllerButton(input_start, SDL_CONTROLLER_BUTTON_START);
for (int i = 0; i < numGamePads; ++i)
{
// Mando - Movimiento del jugador
input->bindGameControllerButton(i, input_up, SDL_CONTROLLER_BUTTON_DPAD_UP);
input->bindGameControllerButton(i, input_down, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
input->bindGameControllerButton(i, input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
input->bindGameControllerButton(i, input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
input->bindGameControllerButton(i, input_fire_left, SDL_CONTROLLER_BUTTON_X);
input->bindGameControllerButton(i, input_fire_center, SDL_CONTROLLER_BUTTON_Y);
input->bindGameControllerButton(i, input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
input->bindGameControllerButton(i, input_start, SDL_CONTROLLER_BUTTON_START);
// Mando - Otros
input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_START);
input->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_B);
input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_BACK);
// Mando - Otros
input->bindGameControllerButton(i, input_accept, SDL_CONTROLLER_BUTTON_START);
input->bindGameControllerButton(i, input_cancel, SDL_CONTROLLER_BUTTON_A);
input->bindGameControllerButton(i, input_pause, SDL_CONTROLLER_BUTTON_B);
input->bindGameControllerButton(i, input_exit, SDL_CONTROLLER_BUTTON_BACK);
}
// Pone valores por defecto a las opciones de control
options->game.input.clear();