Commitet pa valgrind, he aprofitat i posat mes make_unique i enum class
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@@ -7,7 +7,6 @@
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "background.h" // for Background
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#include "fade.h" // for Fade, FADE_IN, FADE_OUT, FADE_RANDOM...
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#include "global_inputs.h" // for globalInputs::check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
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@@ -19,20 +18,19 @@
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#include "utils.h" // for param_t, paramGame_t, hiScoreEntry_t
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// Constructor
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HiScoreTable::HiScoreTable(JA_Music_t *music)
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HiScoreTable::HiScoreTable(JA_Music_t *music) : music(music)
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{
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// Copia punteros
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this->music = music;
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asset = Asset::get();
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input = Input::get();
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screen = Screen::get();
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renderer = screen->getRenderer();
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// Objetos
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eventHandler = new SDL_Event();
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fade = new Fade(renderer);
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background = new Background(renderer);
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text = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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eventHandler = std::make_unique<SDL_Event>();
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fade = std::make_unique<Fade>(renderer);
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background = std::make_unique<Background>(renderer);
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text = std::make_unique<Text>(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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// Crea un backbuffer para el renderizador
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backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height);
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@@ -45,7 +43,7 @@ HiScoreTable::HiScoreTable(JA_Music_t *music)
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counter = 0;
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counterEnd = 800;
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viewArea = {0, 0, param.game.width, param.game.height};
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fadeMode = FADE_IN;
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fadeMode = fadeMode::IN;
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// Inicializa objetos
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background->setPos(param.game.gameArea.rect);
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@@ -53,7 +51,7 @@ HiScoreTable::HiScoreTable(JA_Music_t *music)
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background->setGradientNumber(1);
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background->setTransition(0.8f);
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fade->setColor(fadeColor.r, fadeColor.g, fadeColor.b);
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fade->setType(FADE_RANDOM_SQUARE);
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fade->setType(fadeType::RANDOM_SQUARE);
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fade->setPost(param.fade.postDuration);
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fade->setMode(fadeMode);
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fade->activate();
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@@ -65,10 +63,6 @@ HiScoreTable::HiScoreTable(JA_Music_t *music)
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// Destructor
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HiScoreTable::~HiScoreTable()
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{
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delete text;
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delete eventHandler;
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delete background;
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SDL_DestroyTexture(backbuffer);
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}
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@@ -184,7 +178,7 @@ void HiScoreTable::reloadTextures()
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void HiScoreTable::checkEvents()
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{
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(eventHandler) != 0)
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while (SDL_PollEvent(eventHandler.get()) != 0)
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{
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_QUIT)
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@@ -281,14 +275,14 @@ void HiScoreTable::updateFade()
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{
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fade->update();
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if (fade->hasEnded() && fadeMode == FADE_IN)
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if (fade->hasEnded() && fadeMode == fadeMode::IN)
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{
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fade->reset();
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fadeMode = FADE_OUT;
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fadeMode = fadeMode::OUT;
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fade->setMode(fadeMode);
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}
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if (fade->hasEnded() && fadeMode == FADE_OUT)
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if (fade->hasEnded() && fadeMode == fadeMode::OUT)
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{
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section::name = section::NAME_INSTRUCTIONS;
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}
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