Afegits destructors virtuals en les classes Sprite
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint16, Uint32
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#include <memory> // for shared_ptr, unique_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include <memory>
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#include "utils.h" // for Circle
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#include "animated_sprite.h"
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#include "texture.h"
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#include "animated_sprite.h" // for AnimatedSprite
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#include "utils.h" // for Circle
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class Texture;
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// Cantidad de elementos del vector con los valores de la deformación del globo al rebotar
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constexpr int MAX_BOUNCE = 10;
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