Afegits destructors virtuals en les classes Sprite
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@@ -1,11 +1,11 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <memory> // for unique_ptr
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#include "sprite.h" // for Sprite
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#include "utils.h" // for Circle
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#include "texture.h" // lines 9-9
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <memory> // for shared_ptr, unique_ptr
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#include "sprite.h" // for Sprite
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#include "utils.h" // for Circle
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class Texture;
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// Enumeración para los diferentes tipos de balas
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enum class BulletType
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