Afegits destructors virtuals en les classes Sprite
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@@ -1,12 +1,13 @@
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_ControllerButtonEvent
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "input.h" // for inputs_e
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#include "text.h"
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#include <memory>
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#include <SDL2/SDL_events.h> // for SDL_ControllerButtonEvent
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton
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#include <memory> // for shared_ptr, unique_ptr
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#include <string> // for string
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#include <vector> // for vector
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class Input;
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class Text;
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enum class InputType : int;
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struct DefineButtonsButton
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{
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