Afegits destructors virtuals en les classes Sprite
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@@ -5,36 +5,37 @@
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_gamecontroller.h> // for SDL_CONTROLLER_BUTTON_B, SDL_CO...
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#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_DR...
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_DOWN, SDL_SCANCODE_E
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_0, SDL_SCANCODE_DOWN
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#include <SDL2/SDL_stdinc.h> // for SDL_bool, Uint32
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <errno.h> // for errno, EACCES, EEXIST, ENAMETOO...
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#include <stdio.h> // for printf, perror, size_t
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#include <errno.h> // for errno, EEXIST, EACCES, ENAMETOO...
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#include <stdio.h> // for printf, perror
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#include <string.h> // for strcmp
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#include <sys/stat.h> // for stat, mkdir, S_IRWXU
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#include <sys/stat.h> // for mkdir, stat, S_IRWXU
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#include <unistd.h> // for getuid
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#include <cstdlib> // for exit, EXIT_FAILURE, rand, srand
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#include <iostream> // for basic_ostream, operator<<, cout
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#include <string> // for basic_string, operator+, allocator
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#include "asset.h" // for Asset, assetType
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#include <memory> // for make_unique, unique_ptr
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#include <string> // for operator+, allocator, char_traits
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#include "asset.h" // for Asset, AssetType
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#include "dbgtxt.h" // for dbg_init
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#include "game.h" // for Game, GAME_MODE_DEMO_OFF, GAME_...
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#include "global_inputs.h"
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#include "hiscore_table.h" // for HiScoreTable
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#include "input.h" // for inputs_e, Input
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#include "instructions.h" // for Instructions
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#include "intro.h" // for Intro
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#include "jail_audio.h" // for JA_DeleteMusic, JA_DeleteSound
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#include "logo.h" // for Logo
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#include "manage_hiscore_table.h" // for ManageHiScoreTable
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#include "on_screen_help.h" // for OnScreenHelp
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#include "options.h" // for options, loadOptionsFile, saveO...
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#include "param.h" // for param, loadParamsFromFile
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#include "screen.h" // for Screen
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#include "section.h" // for SectionName, name, options, SectionOptions
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#include "title.h" // for Title
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#include "utils.h" // for MusicFile, SoundFile, opt...
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#include <memory>
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#include "global_inputs.h" // for init
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#include "hiscore_table.h" // for HiScoreTable
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#include "input.h" // for Input, InputType
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#include "instructions.h" // for Instructions
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#include "intro.h" // for Intro
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#include "jail_audio.h" // for JA_LoadMusic, JA_LoadSound, JA_...
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#include "lang.h" // for Code, loadFromFile
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#include "logo.h" // for Logo
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#include "manage_hiscore_table.h" // for ManageHiScoreTable
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#include "on_screen_help.h" // for OnScreenHelp
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#include "options.h" // for options, loadOptionsFile, saveO...
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#include "param.h" // for param, loadParamsFromFile
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#include "screen.h" // for Screen
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#include "section.h" // for Name, name, Options, options
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#include "title.h" // for Title
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#include "utils.h" // for MusicFile, SoundFile, Options
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#ifndef _WIN32
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#include <pwd.h> // for getpwuid, passwd
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