Afegits destructors virtuals en les classes Sprite
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@@ -1,31 +1,29 @@
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr, unique_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "section.h" // for SectionOptions
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#include "balloon.h" // for Balloon
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#include "player.h" // for Player
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#include "utils.h" // for DemoKeys, Color, HiScoreEntry
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#include <memory>
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#include "asset.h" // lines 11-11
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#include "background.h" // lines 12-12
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#include "balloon.h" // lines 13-13
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#include "bullet.h" // lines 14-14
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#include "balloon_formations.h" // lines 15-15
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#include "explosions.h" // lines 16-16
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#include "fade.h" // lines 17-17
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#include "input.h" // lines 18-18
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#include "item.h" // lines 19-19
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#include "player.h" // lines 20-20
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#include "scoreboard.h" // lines 21-21
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#include "screen.h" // lines 22-22
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#include "smart_sprite.h" // lines 23-23
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#include "text.h" // lines 24-24
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#include "texture.h" // lines 24-24
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enum class BulletType;
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struct JA_Music_t; // lines 26-26
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struct JA_Sound_t; // lines 27-27
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class Asset;
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class Background;
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class BalloonFormations;
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class Bullet;
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class Explosions;
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class Fade;
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class Input;
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class Item;
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class Scoreboard;
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class Screen;
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class SmartSprite;
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class Text;
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class Texture;
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enum class BulletType; // lines 26-26
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struct JA_Music_t; // lines 27-27
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struct JA_Sound_t; // lines 28-28
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// Modo demo
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constexpr bool GAME_MODE_DEMO_OFF = false;
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