Afegits destructors virtuals en les classes Sprite
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@@ -1,13 +1,11 @@
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#pragma once
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <memory>
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#include "texture.h"
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#include "animated_sprite.h"
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#include "smart_sprite.h"
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#include "sprite.h"
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struct JA_Sound_t;
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#include <memory> // for unique_ptr, shared_ptr
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class AnimatedSprite;
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class SmartSprite;
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class Sprite;
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class Texture;
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struct JA_Sound_t; // lines 10-10
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// Clase GameLogo
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class GameLogo
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