Afegits destructors virtuals en les classes Sprite
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint16, Uint32
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#include <memory>
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#include <string> // for string
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#include "fade.h"
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#include "section.h" // for SectionOptions
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#include "background.h"
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#include "text.h"
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#include <memory> // for unique_ptr
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#include <string> // for string
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class Background;
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class Fade;
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class Text;
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enum class FadeMode : Uint8;
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struct JA_Music_t; // lines 14-14
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struct JA_Music_t;
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