Eliminada gran cantidad de código sobrante
This commit is contained in:
@@ -130,6 +130,7 @@ void Director::initInput()
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void Director::initJailAudio()
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{
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JA_Init(48000, AUDIO_S16, 2);
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JA_SetVolume(0);
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}
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// Arranca SDL y crea la ventana
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@@ -154,7 +155,7 @@ bool Director::initSDL()
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std::srand(static_cast<unsigned int>(SDL_GetTicks()));
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// Establece el filtro de la textura
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(options->filter).c_str()))
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(options->video.filter).c_str()))
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{
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if (options->console)
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{
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@@ -165,12 +166,12 @@ bool Director::initSDL()
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// Crea la ventana
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int incW = 0;
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int incH = 0;
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if (options->borderEnabled)
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if (options->video.borderEnabled)
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{
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incW = options->borderWidth * 2;
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incH = options->borderHeight * 2;
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incW = options->video.borderWidth * 2;
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incH = options->video.borderHeight * 2;
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}
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (options->gameWidth + incW) * options->windowSize, (options->gameHeight + incH) * options->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (options->video.gameWidth + incW) * options->video.windowSize, (options->video.gameHeight + incH) * options->video.windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == nullptr)
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{
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if (options->console)
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@@ -186,7 +187,7 @@ bool Director::initSDL()
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//Uint32 flags = SDL_RENDERER_SOFTWARE;
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//Uint32 flags = SDL_RENDERER_ACCELERATED;
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Uint32 flags = 0;
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if (options->vSync)
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if (options->video.vSync)
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{
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flags = flags | SDL_RENDERER_PRESENTVSYNC;
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}
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@@ -206,7 +207,7 @@ bool Director::initSDL()
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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// Establece el tamaño del buffer de renderizado
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SDL_RenderSetLogicalSize(renderer, options->gameWidth, options->gameHeight);
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SDL_RenderSetLogicalSize(renderer, options->video.gameWidth, options->video.gameHeight);
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// Establece el modo de mezcla
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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@@ -377,17 +378,23 @@ void Director::initOptions()
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options->input.push_back(inp);
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// Opciones de video
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options->gameWidth = GAMECANVAS_WIDTH;
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options->gameHeight = GAMECANVAS_HEIGHT;
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options->videoMode = 0;
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options->windowSize = 3;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->integerScale = true;
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options->keepAspect = true;
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options->borderWidth = 0;
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options->borderHeight = 0;
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options->borderEnabled = false;
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options->video.gameWidth = GAMECANVAS_WIDTH;
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options->video.gameHeight = GAMECANVAS_HEIGHT;
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options->video.mode = 0;
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options->video.windowSize = 3;
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options->video.windowWidth = options->video.windowSize * options->video.gameWidth;
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options->video.windowHeight = options->video.windowSize * options->video.gameHeight;
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options->video.filter = FILTER_NEAREST;
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options->video.vSync = true;
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options->video.integerScale = true;
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options->video.keepAspect = true;
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options->video.borderWidth = 0;
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options->video.borderHeight = 0;
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options->video.borderEnabled = false;
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// Opciones de audio
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options->audio.musicEnabled = false;
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options->audio.soundEnabled = false;
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// Opciones varios
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options->playerSelected = 0;
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@@ -521,17 +528,17 @@ bool Director::loadConfigFile()
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}
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// Normaliza los valores
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const bool a = options->videoMode == 0;
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const bool b = options->videoMode == SDL_WINDOW_FULLSCREEN;
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const bool c = options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP;
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const bool a = options->video.mode == 0;
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const bool b = options->video.mode == SDL_WINDOW_FULLSCREEN;
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const bool c = options->video.mode == SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (!(a || b || c))
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{
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options->videoMode = 0;
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options->video.mode = 0;
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}
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if (options->windowSize < 1 || options->windowSize > 4)
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if (options->video.windowSize < 1 || options->video.windowSize > 4)
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{
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options->windowSize = 3;
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options->video.windowSize = 3;
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}
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if (options->language < 0 || options->language > MAX_LANGUAGES)
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@@ -567,24 +574,24 @@ bool Director::saveConfigFile()
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// Opciones g´raficas
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file << "## VISUAL OPTIONS\n";
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if (options->videoMode == 0)
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if (options->video.mode == 0)
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{
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file << "videoMode=0\n";
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}
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else if (options->videoMode == SDL_WINDOW_FULLSCREEN)
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else if (options->video.mode == SDL_WINDOW_FULLSCREEN)
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{
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file << "fullScreenMode=SDL_WINDOW_FULLSCREEN\n";
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}
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else if (options->videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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else if (options->video.mode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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file << "fullScreenMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
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}
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file << "windowSize=" + std::to_string(options->windowSize) + "\n";
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file << "windowSize=" + std::to_string(options->video.windowSize) + "\n";
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if (options->filter == FILTER_NEAREST)
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if (options->video.filter == FILTER_NEAREST)
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{
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file << "filter=FILTER_NEAREST\n";
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}
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@@ -593,12 +600,12 @@ bool Director::saveConfigFile()
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file << "filter=FILTER_LINEAL\n";
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}
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file << "vSync=" + boolToString(options->vSync) + "\n";
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file << "integerScale=" + boolToString(options->integerScale) + "\n";
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file << "keepAspect=" + boolToString(options->keepAspect) + "\n";
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file << "borderEnabled=" + boolToString(options->borderEnabled) + "\n";
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file << "borderWidth=" + std::to_string(options->borderWidth) + "\n";
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file << "borderHeight=" + std::to_string(options->borderHeight) + "\n";
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file << "vSync=" + boolToString(options->video.vSync) + "\n";
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file << "integerScale=" + boolToString(options->video.integerScale) + "\n";
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file << "keepAspect=" + boolToString(options->video.keepAspect) + "\n";
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file << "borderEnabled=" + boolToString(options->video.borderEnabled) + "\n";
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file << "borderWidth=" + std::to_string(options->video.borderWidth) + "\n";
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file << "borderHeight=" + std::to_string(options->video.borderHeight) + "\n";
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// Otras opciones del programa
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file << "\n## OTHER OPTIONS\n";
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@@ -707,24 +714,24 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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{
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if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
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{
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options->videoMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
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options->video.mode = SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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else if (value == "SDL_WINDOW_FULLSCREEN")
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{
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options->videoMode = SDL_WINDOW_FULLSCREEN;
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options->video.mode = SDL_WINDOW_FULLSCREEN;
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}
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else
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{
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options->videoMode = 0;
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options->video.mode = 0;
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}
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}
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else if (var == "windowSize")
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{
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options->windowSize = std::stoi(value);
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if ((options->windowSize < 1) || (options->windowSize > 4))
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options->video.windowSize = std::stoi(value);
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if ((options->video.windowSize < 1) || (options->video.windowSize > 4))
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{
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options->windowSize = 3;
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options->video.windowSize = 3;
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}
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}
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@@ -732,42 +739,42 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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{
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if (value == "FILTER_LINEAL")
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{
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options->filter = FILTER_LINEAL;
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options->video.filter = FILTER_LINEAL;
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}
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else
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{
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options->filter = FILTER_NEAREST;
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options->video.filter = FILTER_NEAREST;
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}
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}
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else if (var == "vSync")
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{
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options->vSync = stringToBool(value);
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options->video.vSync = stringToBool(value);
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}
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else if (var == "integerScale")
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{
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options->integerScale = stringToBool(value);
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options->video.integerScale = stringToBool(value);
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}
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else if (var == "keepAspect")
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{
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options->keepAspect = stringToBool(value);
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options->video.keepAspect = stringToBool(value);
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}
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else if (var == "borderEnabled")
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{
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options->borderEnabled = stringToBool(value);
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options->video.borderEnabled = stringToBool(value);
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}
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else if (var == "borderWidth")
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{
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options->borderWidth = std::stoi(value);
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options->video.borderWidth = std::stoi(value);
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}
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else if (var == "borderHeight")
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{
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options->borderHeight = std::stoi(value);
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options->video.borderHeight = std::stoi(value);
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}
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// Opciones varias
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