migrant a SDL3
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@@ -156,8 +156,8 @@ void AnimatedSprite::resetAnimation()
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// Carga la animación desde un vector de cadenas
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void AnimatedSprite::loadFromAnimationsFileBuffer(const AnimationsFileBuffer &source)
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{
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int frame_width = 1;
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int frame_height = 1;
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float frame_width = 1;
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float frame_height = 1;
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int frames_per_row = 1;
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int max_tiles = 1;
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