migrant a SDL3
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@@ -314,7 +314,7 @@ void Game::updateGameStateGameOver()
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if (game_over_counter_ == GAME_OVER_COUNTER_)
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{
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createMessage({paths_.at(2), paths_.at(3)}, Resource::get()->getTexture("game_text_game_over"));
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JA_FadeOutMusic(1000);
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/*JA_FadeOutMusic(1000);*/
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balloon_manager_->setSounds(true);
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}
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