migrant a SDL3
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@@ -2,7 +2,7 @@
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#include "texture.h" // Para Texture
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// Constructor
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MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos, Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip)
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MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_FRect pos, Rotate rotate, float zoom_w, float zoom_h, SDL_FlipMode flip)
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: Sprite(texture, pos),
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x_(pos.x),
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y_(pos.y),
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