migrant a SDL3
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@@ -360,7 +360,7 @@ void precalculateZones()
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param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3;
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// gameArea
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param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
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param.game.game_area.rect = {0, 0, static_cast<float>(param.game.width), static_cast<float>(param.game.height)};
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param.game.game_area.center_x = param.game.game_area.rect.w / 2;
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param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4;
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param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3;
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