treballant en la classe Audio
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@@ -237,7 +237,6 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
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printf("[ERROR] SDL_BindAudioStream failed!\n");
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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void JA_PauseMusic()
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