treballant en la classe Audio

This commit is contained in:
2025-03-28 23:27:33 +01:00
parent 31a0ad6fd5
commit d2417f48d9
29 changed files with 321 additions and 253 deletions

View File

@@ -6,7 +6,7 @@
#include <array> // Para array
#include "animated_sprite.h" // Para AnimatedSprite
#include "input.h" // Para InputAction
#include "jail_audio.h" // Para JA_PlaySound
#include "audio.h" // Para JA_PlaySound
#include "param.h" // Para Param, ParamGame, param
#include "resource.h" // Para Resource
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode
@@ -221,7 +221,7 @@ void Player::move()
++step_counter_;
if (step_counter_ % 10 == 0)
{
JA_PlaySound(Resource::get()->getSound("walk.wav"));
Audio::get()->playSound("walk.wav");
}
switch (id_)
@@ -252,7 +252,7 @@ void Player::move()
++step_counter_;
if (step_counter_ % 10 == 0)
{
JA_PlaySound(Resource::get()->getSound("walk.wav"));
Audio::get()->playSound("walk.wav");
}
switch (id_)
@@ -752,7 +752,7 @@ void Player::decContinueCounter()
}
else
{
JA_PlaySound(Resource::get()->getSound("continue_clock.wav"));
Audio::get()->playSound("continue_clock.wav");
}
}
@@ -798,5 +798,5 @@ void Player::shiftSprite()
void Player::playRandomBubbleSound()
{
const std::vector<std::string> sounds = {"bubble1.wav", "bubble2.wav", "bubble3.wav", "bubble4.wav"};
JA_PlaySound(Resource::get()->getSound(sounds.at(rand() % sounds.size())));
Audio::get()->playSound(sounds.at(rand() % sounds.size()));
}