2025-06-12 13:50:09 +02:00

View File

@@ -195,7 +195,7 @@ namespace shader
if (usingOpenGL) if (usingOpenGL)
{ {
SDL_GetTextureProperties(backBuffer); SDL_GetTextureProperties(backBuffer);
// SDL_GL_BindTexture(backBuffer, nullptr, nullptr); glBindTexture(GL_TEXTURE_2D, 1);
if (programId != 0) if (programId != 0)
{ {
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId); glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);