new: es pot definir el color de fonfo del titol
fix: el color de fondo de la intro ara ja canvia be cap al color de fondo del titol (abans soles sabia canviar cap al blanc)
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@@ -49,7 +49,7 @@ Director::Director(int argc, const char *argv[])
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Section::name = Section::Name::GAME;
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Section::options = Section::Options::GAME_PLAY_1P;
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#elif DEBUG
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Section::name = Section::Name::TITLE;
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Section::name = Section::Name::INTRO;
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Section::options = Section::Options::GAME_PLAY_1P;
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#else // NORMAL GAME
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Section::name = Section::Name::LOGO;
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@@ -402,6 +402,7 @@ void Director::setFileList()
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// Texturas - Titulo
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Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile_v2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
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