Eliminados inputs en desuso y añadido el input de "service"
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@@ -15,16 +15,11 @@ device contiene el tipo de dispositivo a comprobar:
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enum inputs_e
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{
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// Inputs obligatorios
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input_null,
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// Inputs de movimiento
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input_up,
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input_down,
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input_left,
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input_right,
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input_pause,
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input_exit,
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input_accept,
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input_cancel,
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// Inputs personalizados
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input_fire_left,
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@@ -32,7 +27,10 @@ enum inputs_e
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input_fire_right,
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input_start,
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// Inputs estandar
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// Inputs de control
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input_exit,
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input_pause,
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input_service,
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input_window_fullscreen,
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input_window_inc_size,
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input_window_dec_size,
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@@ -42,6 +40,7 @@ enum inputs_e
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input_showfps,
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// Input obligatorio
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input_null,
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input_number_of_inputs
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};
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@@ -120,16 +120,16 @@ void Director::initInput()
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input->bindKey(input_down, SDL_SCANCODE_DOWN);
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input->bindKey(input_left, SDL_SCANCODE_LEFT);
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input->bindKey(input_right, SDL_SCANCODE_RIGHT);
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input->bindKey(input_fire_left, SDL_SCANCODE_Q);
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input->bindKey(input_fire_center, SDL_SCANCODE_W);
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input->bindKey(input_fire_right, SDL_SCANCODE_E);
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input->bindKey(input_start, SDL_SCANCODE_RETURN);
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// Teclado - Otros
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input->bindKey(input_accept, SDL_SCANCODE_RETURN);
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input->bindKey(input_cancel, SDL_SCANCODE_ESCAPE);
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input->bindKey(input_pause, SDL_SCANCODE_P);
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input->bindKey(input_exit, SDL_SCANCODE_ESCAPE);
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input->bindKey(input_pause, SDL_SCANCODE_P);
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input->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
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input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
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@@ -146,16 +146,15 @@ void Director::initInput()
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input->bindGameControllerButton(i, input_down, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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input->bindGameControllerButton(i, input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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input->bindGameControllerButton(i, input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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input->bindGameControllerButton(i, input_fire_left, SDL_CONTROLLER_BUTTON_X);
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input->bindGameControllerButton(i, input_fire_center, SDL_CONTROLLER_BUTTON_Y);
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input->bindGameControllerButton(i, input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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input->bindGameControllerButton(i, input_fire_right, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(i, input_start, SDL_CONTROLLER_BUTTON_START);
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// Mando - Otros
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input->bindGameControllerButton(i, input_accept, SDL_CONTROLLER_BUTTON_START);
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input->bindGameControllerButton(i, input_cancel, SDL_CONTROLLER_BUTTON_A);
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// input->bindGameControllerButton(i, input_pause, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(i, input_exit, SDL_CONTROLLER_BUTTON_BACK);
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input->bindGameControllerButton(i, input_service, SDL_CONTROLLER_BUTTON_BACK);
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}
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// Mapea las asignaciones a los botones desde el archivo de configuración, si se da el caso
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