Eliminados inputs en desuso y añadido el input de "service"
This commit is contained in:
@@ -120,16 +120,16 @@ void Director::initInput()
|
||||
input->bindKey(input_down, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(input_left, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(input_right, SDL_SCANCODE_RIGHT);
|
||||
|
||||
input->bindKey(input_fire_left, SDL_SCANCODE_Q);
|
||||
input->bindKey(input_fire_center, SDL_SCANCODE_W);
|
||||
input->bindKey(input_fire_right, SDL_SCANCODE_E);
|
||||
|
||||
input->bindKey(input_start, SDL_SCANCODE_RETURN);
|
||||
|
||||
// Teclado - Otros
|
||||
input->bindKey(input_accept, SDL_SCANCODE_RETURN);
|
||||
input->bindKey(input_cancel, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(input_pause, SDL_SCANCODE_P);
|
||||
input->bindKey(input_exit, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(input_pause, SDL_SCANCODE_P);
|
||||
input->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
|
||||
input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
|
||||
input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
|
||||
@@ -146,16 +146,15 @@ void Director::initInput()
|
||||
input->bindGameControllerButton(i, input_down, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
input->bindGameControllerButton(i, input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
input->bindGameControllerButton(i, input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
|
||||
input->bindGameControllerButton(i, input_fire_left, SDL_CONTROLLER_BUTTON_X);
|
||||
input->bindGameControllerButton(i, input_fire_center, SDL_CONTROLLER_BUTTON_Y);
|
||||
input->bindGameControllerButton(i, input_fire_right, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
||||
input->bindGameControllerButton(i, input_fire_right, SDL_CONTROLLER_BUTTON_B);
|
||||
|
||||
input->bindGameControllerButton(i, input_start, SDL_CONTROLLER_BUTTON_START);
|
||||
|
||||
// Mando - Otros
|
||||
input->bindGameControllerButton(i, input_accept, SDL_CONTROLLER_BUTTON_START);
|
||||
input->bindGameControllerButton(i, input_cancel, SDL_CONTROLLER_BUTTON_A);
|
||||
// input->bindGameControllerButton(i, input_pause, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(i, input_exit, SDL_CONTROLLER_BUTTON_BACK);
|
||||
input->bindGameControllerButton(i, input_service, SDL_CONTROLLER_BUTTON_BACK);
|
||||
}
|
||||
|
||||
// Mapea las asignaciones a los botones desde el archivo de configuración, si se da el caso
|
||||
|
||||
Reference in New Issue
Block a user