arreglant balloon.cpp per a deltaTime pur
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@@ -36,10 +36,12 @@ class Balloon {
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"balloon_pop2.wav",
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"balloon_pop3.wav"};
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static constexpr float VELX_POSITIVE = 0.7F;
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static constexpr float VELX_NEGATIVE = -0.7F;
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// Velocidades horizontales en pixels/ms (convertidas desde 0.7 pixels/frame a 60fps)
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static constexpr float VELX_POSITIVE = 0.7F / (1000.0F / 60.0F); // ~0.042 pixels/ms
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static constexpr float VELX_NEGATIVE = -0.7F / (1000.0F / 60.0F); // ~-0.042 pixels/ms
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static constexpr std::array<float, 5> SPEED = {0.60F, 0.70F, 0.80F, 0.90F, 1.00F};
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// Multiplicadores de tempo del juego (sin cambios, son puros multiplicadores)
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static constexpr std::array<float, 5> GAME_TEMPO = {0.60F, 0.70F, 0.80F, 0.90F, 1.00F};
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static constexpr int POWERBALL_SCREENPOWER_MINIMUM = 10;
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static constexpr int POWERBALL_COUNTER = 8;
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@@ -74,7 +76,7 @@ class Balloon {
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Type type = Type::BALLOON;
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Size size = Size::EXTRALARGE;
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float vel_x = VELX_POSITIVE;
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float speed = SPEED.at(0);
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float game_tempo = GAME_TEMPO.at(0);
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Uint16 creation_counter = 0;
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SDL_FRect play_area = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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std::shared_ptr<Texture> texture = nullptr;
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@@ -120,7 +122,7 @@ class Balloon {
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// --- Setters ---
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void setVelY(float vel_y) { vy_ = vel_y; }
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void setSpeed(float speed) { speed_ = speed; }
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void setGameTempo(float tempo) { game_tempo_ = tempo; }
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void setInvulnerable(bool value) { invulnerable_ = value; }
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void setBouncingSound(bool value) { sound_.bouncing_enabled = value; }
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void setPoppingSound(bool value) { sound_.poping_enabled = value; }
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@@ -263,8 +265,7 @@ class Balloon {
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Size size_; // Tamaño de globo
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Uint8 menace_; // Amenaza que genera el globo
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Uint32 counter_ = 0; // Contador interno
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float travel_y_ = 1.0F; // Distancia a recorrer en Y antes de aplicar gravedad
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float speed_; // Velocidad del globo
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float game_tempo_; // Multiplicador de tempo del juego
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float movement_accumulator_ = 0.0f; // Acumulador para movimiento durante creación (deltaTime)
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Uint8 power_; // Poder que alberga el globo
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SDL_FRect play_area_; // Zona de movimiento del globo
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