Estandaritzant noms segons convencions

This commit is contained in:
2024-10-10 20:27:31 +02:00
parent 9e5f41644e
commit d6c3c89872
67 changed files with 1457 additions and 1504 deletions

View File

@@ -74,7 +74,7 @@ Game::Game(int playerID, int currentStage, bool demo, JA_Music_t *music)
loadDemoFile(asset->get("demo2.bin"), &this->demo.dataFile[index2]);
}
background->setPos(param.game.playArea.rect);
background->setPos(param.game.play_area.rect);
n1000Sprite = std::make_shared<SmartSprite>(gameTextTexture);
n2500Sprite = std::make_shared<SmartSprite>(gameTextTexture);
@@ -85,7 +85,7 @@ Game::Game(int playerID, int currentStage, bool demo, JA_Music_t *music)
explosions->addTexture(3, explosionsTextures[2], explosionsAnimations[2]);
explosions->addTexture(4, explosionsTextures[3], explosionsAnimations[3]);
canvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.playArea.rect.w, param.game.playArea.rect.h);
canvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h);
SDL_SetTextureBlendMode(canvas, SDL_BLENDMODE_BLEND);
// Inicializa las variables necesarias para la sección 'Game'
@@ -122,14 +122,14 @@ void Game::init(int playerID)
players.clear();
// Crea los dos jugadores
auto player1 = std::make_unique<Player>(1, (param.game.playArea.firstQuarterX * ((0 * 2) + 1)) - 11, param.game.playArea.rect.h - 30, demo.enabled, &param.game.playArea.rect, playerTextures[0], playerAnimations);
auto player1 = std::make_unique<Player>(1, (param.game.play_area.firstQuarterX * ((0 * 2) + 1)) - 11, param.game.play_area.rect.h - 30, demo.enabled, &param.game.play_area.rect, playerTextures[0], playerAnimations);
player1->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
player1->setName(lang::getText(53));
const auto controller1 = getController(player1->getId());
player1->setController(controller1);
players.push_back(std::move(player1));
auto player2 = std::make_unique<Player>(2, (param.game.playArea.firstQuarterX * ((1 * 2) + 1)) - 11, param.game.playArea.rect.h - 30, demo.enabled, &param.game.playArea.rect, playerTextures[1], playerAnimations);
auto player2 = std::make_unique<Player>(2, (param.game.play_area.firstQuarterX * ((1 * 2) + 1)) - 11, param.game.play_area.rect.h - 30, demo.enabled, &param.game.play_area.rect, playerTextures[1], playerAnimations);
player2->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
player2->setName(lang::getText(54));
const auto controller2 = getController(player2->getId());
@@ -582,7 +582,7 @@ void Game::unloadMedia()
}
// Carga el fichero de datos para la demo
bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
bool Game::loadDemoFile(std::string filePath, DemoKeys (*dataFile)[TOTAL_DEMO_DATA])
{
// Indicador de éxito en la carga
auto success = true;
@@ -608,7 +608,7 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
// Inicializas los datos y los guarda en el fichero
for (int i = 0; i < TOTAL_DEMO_DATA; ++i)
{
demoKeys_t tmp;
DemoKeys tmp;
tmp.left = 0;
tmp.right = 0;
tmp.noInput = 0;
@@ -616,7 +616,7 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
tmp.fireLeft = 0;
tmp.fireRight = 0;
(*dataFile)[i] = tmp;
SDL_RWwrite(file, &tmp, sizeof(demoKeys_t), 1);
SDL_RWwrite(file, &tmp, sizeof(DemoKeys), 1);
}
// Cerramos el fichero
@@ -641,8 +641,8 @@ bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_
// Lee todos los datos del fichero y los deja en el destino
for (int i = 0; i < TOTAL_DEMO_DATA; ++i)
{
demoKeys_t tmp;
SDL_RWread(file, &tmp, sizeof(demoKeys_t), 1);
DemoKeys tmp;
SDL_RWread(file, &tmp, sizeof(DemoKeys), 1);
(*dataFile)[i] = tmp;
}
@@ -666,7 +666,7 @@ bool Game::saveDemoFile(std::string filePath)
// Guardamos los datos
for (int i = 0; i < TOTAL_DEMO_DATA; ++i)
{
SDL_RWwrite(file, &demo.dataFile[0][i], sizeof(demoKeys_t), 1);
SDL_RWwrite(file, &demo.dataFile[0][i], sizeof(DemoKeys), 1);
}
#ifdef VERBOSE
@@ -800,7 +800,7 @@ void Game::renderPlayers()
player->render();
#ifdef DEBUG
// SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
// const circle_t c = player->getCollider();
// const Circle c = player->getCollider();
// DrawCircle(renderer, c.x, c.y, c.r);
#endif
}
@@ -921,9 +921,9 @@ void Game::createPowerBall()
constexpr auto values = 6;
constexpr auto posY = -BLOCK;
const auto left = param.game.playArea.rect.x;
const auto center = param.game.playArea.centerX - (BALLOON_WIDTH_4 / 2);
const auto right = param.game.playArea.rect.w - BALLOON_WIDTH_4;
const auto left = param.game.play_area.rect.x;
const auto center = param.game.play_area.centerX - (BALLOON_WIDTH_4 / 2);
const auto right = param.game.play_area.rect.w - BALLOON_WIDTH_4;
const auto vpos = BALLOON_VELX_POSITIVE;
const auto vneg = BALLOON_VELX_NEGATIVE;
@@ -1405,7 +1405,7 @@ void Game::renderBullets()
// Crea un objeto bala
void Game::createBullet(int x, int y, BulletType kind, bool poweredUp, int owner)
{
auto b = std::make_unique<Bullet>(x, y, kind, poweredUp, owner, &(param.game.playArea.rect), bulletTexture);
auto b = std::make_unique<Bullet>(x, y, kind, poweredUp, owner, &(param.game.play_area.rect), bulletTexture);
bullets.push_back(std::move(b));
}
@@ -1529,7 +1529,7 @@ int Game::dropItem()
// Crea un objeto item
void Game::createItem(int kind, float x, float y)
{
auto item = std::make_unique<Item>(kind, x, y, &(param.game.playArea.rect), itemTextures[kind - 1], itemAnimations[kind - 1]);
auto item = std::make_unique<Item>(kind, x, y, &(param.game.play_area.rect), itemTextures[kind - 1], itemAnimations[kind - 1]);
items.push_back(std::move(item));
}
@@ -1587,8 +1587,8 @@ void Game::throwCoffee(int x, int y)
ss->setPosX(x - 8);
ss->setPosY(y - 8);
ss->setWidth(param.game.itemSize);
ss->setHeight(param.game.itemSize);
ss->setWidth(param.game.item_size);
ss->setHeight(param.game.item_size);
ss->setVelX(-1.0f + ((rand() % 5) * 0.5f));
ss->setVelY(-4.0f);
ss->setAccelX(0.0f);
@@ -1597,7 +1597,7 @@ void Game::throwCoffee(int x, int y)
ss->setDestY(param.game.height + 1);
ss->setEnabled(true);
ss->setFinishedCounter(1);
ss->setSpriteClip(0, param.game.itemSize, param.game.itemSize, param.game.itemSize);
ss->setSpriteClip(0, param.game.item_size, param.game.item_size, param.game.item_size);
ss->setRotate(true);
ss->setRotateSpeed(10);
ss->setRotateAmount(90.0);
@@ -1909,7 +1909,7 @@ void Game::render()
screen->start();
// Copia la textura con la zona de juego a la pantalla
SDL_RenderCopy(renderer, canvas, nullptr, &param.game.playArea.rect);
SDL_RenderCopy(renderer, canvas, nullptr, &param.game.play_area.rect);
// Dibuja el marcador
scoreboard->render();
@@ -2206,7 +2206,7 @@ void Game::renderMessages()
// GetReady
if (counter < STAGE_COUNTER && !demo.enabled)
{
textNokiaBig2->write((int)getReadyBitmapPath[counter], param.game.playArea.centerY - 8, lang::getText(75), -2);
textNokiaBig2->write((int)getReadyBitmapPath[counter], param.game.play_area.centerY - 8, lang::getText(75), -2);
}
// Time Stopped
@@ -2214,7 +2214,7 @@ void Game::renderMessages()
{
if (timeStoppedCounter > 100 || timeStoppedCounter % 10 > 4)
{
textNokia2->writeDX(TXT_CENTER, param.game.playArea.centerX, param.game.playArea.firstQuarterY, lang::getText(36) + std::to_string(timeStoppedCounter / 10), -1, noColor, 1, shdwTxtColor);
textNokia2->writeDX(TXT_CENTER, param.game.play_area.centerX, param.game.play_area.firstQuarterY, lang::getText(36) + std::to_string(timeStoppedCounter / 10), -1, noColor, 1, shdwTxtColor);
}
if (timeStoppedCounter > 100)
@@ -2250,13 +2250,13 @@ void Game::renderMessages()
if (!gameCompleted)
{ // Escribe el número de fases restantes
textNokiaBig2->writeDX(TXT_CENTER, param.game.playArea.centerX, stageBitmapPath[stageBitmapCounter], text, -2, noColor, 2, shdwTxtColor);
textNokiaBig2->writeDX(TXT_CENTER, param.game.play_area.centerX, stageBitmapPath[stageBitmapCounter], text, -2, noColor, 2, shdwTxtColor);
}
else
{ // Escribe el texto de juego completado
text = lang::getText(50);
textNokiaBig2->writeDX(TXT_CENTER, param.game.playArea.centerX, stageBitmapPath[stageBitmapCounter], text, -2, noColor, 1, shdwTxtColor);
textNokia2->writeDX(TXT_CENTER, param.game.playArea.centerX, stageBitmapPath[stageBitmapCounter] + textNokiaBig2->getCharacterSize() + 2, lang::getText(76), -1, noColor, 1, shdwTxtColor);
textNokiaBig2->writeDX(TXT_CENTER, param.game.play_area.centerX, stageBitmapPath[stageBitmapCounter], text, -2, noColor, 1, shdwTxtColor);
textNokia2->writeDX(TXT_CENTER, param.game.play_area.centerX, stageBitmapPath[stageBitmapCounter] + textNokiaBig2->getCharacterSize() + 2, lang::getText(76), -1, noColor, 1, shdwTxtColor);
}
}
}
@@ -2353,8 +2353,8 @@ void Game::initPaths()
// Letrero de STAGE #
constexpr auto firstPart = STAGE_COUNTER / 4; // 50
constexpr auto secondPart = firstPart * 3; // 150
const auto centerPoint = param.game.playArea.centerY - (BLOCK * 2);
const auto distance = (param.game.playArea.rect.h) - (param.game.playArea.centerY - 16);
const auto centerPoint = param.game.play_area.centerY - (BLOCK * 2);
const auto distance = (param.game.play_area.rect.h) - (param.game.play_area.centerY - 16);
for (int i = 0; i < STAGE_COUNTER; ++i)
{
@@ -2377,11 +2377,11 @@ void Game::initPaths()
// Letrero de GetReady
const auto size = textNokiaBig2->lenght(lang::getText(75), -2);
const float start1 = param.game.playArea.rect.x - size;
const float finish1 = param.game.playArea.centerX - (size / 2);
const float start1 = param.game.play_area.rect.x - size;
const float finish1 = param.game.play_area.centerX - (size / 2);
const float start2 = finish1;
const float finish2 = param.game.playArea.rect.w;
const float finish2 = param.game.play_area.rect.w;
const float distance1 = finish1 - start1;
const float distance2 = finish2 - start2;
@@ -2668,7 +2668,7 @@ void Game::pause(bool value)
// Añade una puntuación a la tabla de records
void Game::addScoreToScoreBoard(std::string name, int score)
{
const auto entry = (hiScoreEntry_t){trim(name), score};
const auto entry = (HiScoreEntry){trim(name), score};
auto manager = std::make_unique<ManageHiScoreTable>(&options.game.hiScoreTable);
manager->add(entry);
manager->saveToFile(asset->get("score.bin"));