Estandaritzant noms segons convencions

This commit is contained in:
2024-10-10 20:27:31 +02:00
parent 9e5f41644e
commit d6c3c89872
67 changed files with 1457 additions and 1504 deletions

View File

@@ -36,11 +36,11 @@ Title::Title(JA_Music_t *music)
text2 = std::make_unique<Text>(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
miniLogoTexture = std::make_shared<Texture>(renderer, asset->get("logo_jailgames_mini.png"));
miniLogoSprite = std::make_unique<Sprite>(param.game.gameArea.centerX - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
miniLogoSprite = std::make_unique<Sprite>(param.game.game_area.centerX - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
tiledbg = std::make_unique<Tiledbg>(asset->get("title_bg_tile.png"), (SDL_Rect){0, 0, param.game.width, param.game.height}, TILED_MODE_RANDOM);
gameLogo = std::make_unique<GameLogo>(param.game.gameArea.centerX, param.title.titleCCPosition);
gameLogo = std::make_unique<GameLogo>(param.game.game_area.centerX, param.title.titleCCPosition);
gameLogo->enable();
defineButtons = std::make_unique<DefineButtons>(std::move(text2));
@@ -148,12 +148,12 @@ void Title::render()
if (section::options == section::OPTIONS_TITLE_2)
{
constexpr color_t shadow = {0x14, 0x87, 0xc4};
constexpr Color shadow = {0x14, 0x87, 0xc4};
// 'PRESS TO PLAY'
if (counter % 50 > 14 && !defineButtons->isEnabled())
{
text1->writeDX(TXT_CENTER | TXT_SHADOW, param.game.gameArea.centerX, param.title.pressStartPosition, lang::getText(23), 1, noColor, 1, shadow);
text1->writeDX(TXT_CENTER | TXT_SHADOW, param.game.game_area.centerX, param.title.pressStartPosition, lang::getText(23), 1, noColor, 1, shadow);
}
// Mini logo
@@ -163,7 +163,7 @@ void Title::render()
miniLogoSprite->render();
// Texto con el copyright
text1->writeDX(TXT_CENTER | TXT_SHADOW, param.game.gameArea.centerX, pos2, TEXT_COPYRIGHT, 1, noColor, 1, shadow);
text1->writeDX(TXT_CENTER | TXT_SHADOW, param.game.game_area.centerX, pos2, TEXT_COPYRIGHT, 1, noColor, 1, shadow);
}
// Define Buttons